
This newsletter captures the ideas and thoughts currently rattling around in my mind, offering insights into the projects I'm working on and the concepts I'm exploring.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 43 | Founded | 3 years ago | Last Issue | 11 days ago |
| Active | |||||

Strip away the supernatural. Erase the horror. Ignore the rules driving the game. At the heart of Colonial Gothic is one thing.
An ordinary person.
Not a hero. Not a chosen one. Not someone with powers that tilt the table in their...
The war everyone talks about was terrifying enough on its own. These were not soldiers in the modern sense. They were farmers, tradesmen, printers, and lawyers picking up muskets and standing in lines while cannon fire skipped across the gr...
I keep getting asked the same question.
Is 12° dead?
No. Not even close.
I want to say that plainly before anything else. You deserve a straight answer, not a marketing dance around the subject.
Colonial Gothic: The Revolution Edition i...
In January 2007, I started Rogue Games with one game in mind.
To get there, I have to go back a little further.
At some point I got tired of fantasy. I played it, ran it, kept playing it. But it left me hollow. What pulled me out was hist...
Now that the announcement has been made, I thought I’d put some thoughts down. Some of the backers from the last Kickstarter already know, but for many of you, this is new.
I’ve been hinting at this for the better part of a year. A mention...
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The writers behind this newsletter.
I created my first game with Lincoln Logs and Star Wars figures, and my friends loved it. From there, I kept making games. Now, with Rogue Games, I publish Colonial Gothic and more. Writing bios isn’t my thing, but creating games? That’s my passion.
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