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Making Games by Chris Backe

Chris Backe

Whether you're working on your first board game idea or you're deep into playtesting for the 100th time, you belong here. I write about board game design: the craft, the journey, and the business side of things. Let's make some fun.

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Substack
PricingOnly free issuesPublishesWeekly
Issues187Foundeda year agoLast Issue42 hours ago
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Artwork for Making Games by Chris Backe

Latest Issues

A Week in the Life of a Board Game Designer, Developer, Editor, and so on and so on

I’d like to thank Jason Tagmire over at the Button Shy Games Substack for directly inspiring this post. It’s been so interesting reading about their days that I thought I’d try it myself… well, at least once.

What does an average week l...

42 hours ago
2

48 Different Ways to Gain a Power or Action

Designers, my question here started as something that came up during a meeting with a publisher. While we were playtesting the latest version of one of my signed games, we were talking about the different ways to gain a power (specifically,...

9 days ago
2

Stop Doing These 12 Things in Your Rulebook

Still writing your rulebook? Go check out my companion piece for rulebook structure and thought processes:

Between editing dozens of rulebooks for other designers and writing many more of my own, I’ve been really impressed with the many d...

16 days ago
5

My secret weapon at conventions: a few pieces of paper

My newest print-and-play game Rooftop Roses is on Gamefound now! Roll dice, plant roses, and control areas to score points. Go check it out =)

My notes were organized. They were clipped into a clipboard alongside my flipbook of sell sheet...

23 days ago
1
1

Designer Diary: Rooftop Roses

Take one basic mechanic, one twist from playtesting, one common sheet, a couple of other things… et voilà!

Rooftop Roses started out in January 2026 as my entry into our first PnP Bundle (which arrives to Gamefound on July 21, 2026 - foll...

a month ago

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  • Chris Backe

    Award-winning board game designer. I also publish PnP games, help designers pitch their games better, develop games for clients, and advise designers on making amazing games.

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