
Whether you're working on your first board game idea or you're deep into playtesting for the 100th time, you belong here. I write about board game design: the craft, the journey, and the business side of things. Let's make some fun.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
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| Issues | 203 | Founded | a year ago | Last Issue | 6 days ago |
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Whether it’s just dragging or someone has literally tuned out (wait, did he fall asleep?), a game that Just Keeps Going is a design flaw… but thankfully, it can be fixed.
This post is a sequel to another post – go read this as well:
You’...
I haven’t blogged about Tabletop Publishers much, and on one level I’m not sure why. I’m really proud of the work my tech team has done, and most of the stuff they’ve been doing recently has been the sort of behind-the-scenes work to keep a...
If you’re the sort that likes to jump in and see things for yourself, be my guest: https://meepletime.netlify.app
How long did your game take to play? Was there one phase that took longer, or was there one player that struggled with a phas...
All right, folks, strap yourself in. This is going to be a bit of tough love for some of you. For some of you, you already have a standard of game design that this will likely emulate, and I’d love to hear about it in the comments.
I reall...
Whether you design games or just enjoy trying out unpublished games and giving feedback, playtesting too often comes in fits and starts. Playfest London aims to offer an all-day event where playtesters can try games out and designers can tr...
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The writers behind this newsletter.
Award-winning board game designer. I also publish PnP games, help designers pitch their games better, develop games for clients, and advise designers on making amazing games.
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