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Making Games by Chris Backe

Chris Backe

Whether you're working on your first board game idea or you're deep into playtesting for the 100th time, you belong here. I write about board game design: the craft, the journey, and the business side of things. Let's make some fun.

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Substack
PricingOnly free issuesPublishesWeekly
Issues181Foundeda year agoLast Issue42 hours ago
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Artwork for Making Games by Chris Backe

Latest Issues

The 7 Habits of Highly Effective Game Designers (part 2)

After the first 3 Habits from the first part (Empathy, Creativity and Curiosity, and Respect), let’s just jump back into it, shall we?

Habit 4: Integrity – Doing What You Say You’ll Do

While Integrity is closely related to Respect, I’l...

42 hours ago
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The 7 Habits of Highly Effective Game Designers (part 1)

If you’re passionate about creating board games, you know that a great idea is just the beginning. The journey from a spark of inspiration to a finished, published game is long and complex. It requires more than just clever mechanics; it de...

9 days ago
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How to break out of a design rut

Most designers settle into a groove faster than they notice. You find a weight of game you enjoy making, two or three mechanics you trust, a playtest group that meets on a regular cadence, and a workflow that reliably gets a prototype onto...

16 days ago
3

The 4 phases of physical prototypes

Physical prototypes can be a tricky thing. On one hand, we want them to look good, to give our playtesters the sense that this has been worked on. On the other hand, it can take a long time to make a physical prototype of your game look goo...

23 days ago
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Destination: UKGE 2026 and 7 takeaways

This UK Games Expo was the biggest yet, both in terms of people visiting (51,196 unique ticket holders), the number of exhibitors (over 900), and the amount of floor space (44,000 sq meters, or 40% larger than Gen Con). It was my 7th time,...

a month ago
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  • Chris Backe

    Award-winning board game designer. I also publish PnP games, help designers pitch their games better, develop games for clients, and advise designers on making amazing games.

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