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The Maven Game

David Moldawer

Craft and strategy for anyone serious about turning expertise into a book. Written by literary agent David Moldawer of Writers House.

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Substack
PricingOnly free issuesPublishesWeekly
Issues290Foundeda year agoLast Issue7 months ago
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Latest Issues

the truth about "impact"

People tell me they want to make an impact.

“Why do you want to write a book?” I (always) ask.

“Impact.” First answer, every single time.

“Sure,” I reply, “but if you wanted to spread your idea as far as it’ll go, and that was all you wa...

7 months ago
14
2

the power of a blue book

In the Times, NYU professor Clay Shirky, one of my favorite experts on the intersection of tech and humanity, weighs in on the effect of LLMs on university learning:

We cannot simply redesign our assignments to prevent lazy A.I. use. (We...

9 months ago
17

don't blow in the cartridge

Are you old enough to remember blowing on your cartridges?

Every now and then, a game wouldn’t load properly on the Nintendo Entertainment System. The screen would flash, there’d be static, no game.

Photo by Jason Leung on Unsplash

Whene...

9 months ago
11
2

creating is deciding

After being cast as a hapless cop in Superbad, Bill Hader decided his character should wear glasses. The idea of a cop wearing glasses struck him as funny, or at least as an interesting choice.

Sharing this intention with the director, Ha...

10 months ago
17
1

the opposite of writing

I’m a process guy, but even process has its limits. There is no right way to write. Or, rather, the clock starts ticking the minute someone stumbles onto a viable approach: a turn of phrase, a storytelling gambit, a plot twist. That particu...

10 months ago
15

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  • David Moldawer

    Senior literary agent at Writers House. Former editor at St. Martin's Press, Portfolio, McGraw-Hill, and Amazon Publishing. Collaborator on Atomic Habits and Feel-Good Productivity. Weekly newsletter on the craft and business of nonfiction.

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