
Videogame industry analysis and reviews from an Australian perspective.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 154 | Founded | 3 years ago | Last Issue | 3 days ago |
| Active | |||||

Pleasantly surprised by the uptake from the last time I did this, I’m back this week with three new micro-reviewed games.
We’ve got quite a mix on the agenda: a twist on survival horror with Crow Country, a Pokémon rival in Digimon Story:...
Night in the Woods, the 2017 title used in broader research into introducing games into the school curriculum. Source: Steam.
At the time I found it embarrassing, but my first piece of writing in high school that received full marks was in...
Gaming with some lemon and honey tea, wishing for a speedy recovery.
There’s a prediction, or would you call it a joke, floating around gaming circles. On November 19 this year, millions around the world will take a sick day to play throug...
Aside from the insane crowds, the hype and, of course, the games, there’s one more thing that stands out at Gamescom: The booths. There’s six halls full of them, with the largest generally contained to the four main halls of the event....
The PlayIndies team finding time for a quick pic at Gamescom. Head of Product Antonio Perez, with cofounders Keith Muelas and Kate Hall. Source: PlayIndies
Kate Hall could be best described as a blur at Gamescom. Blink and you would miss h...
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The writers behind this newsletter.
I'm an Australian gamer and former tech journalist. Primarily on Substack to practice my old craft and tell unique stories about games and the gaming industry. Get in touch via email ([email protected]) or via Signal (harrisonpolites.90).
B2B product marketer for SaaS, writing about marketing and fractional work!
\ud83c\udfae A publication about the stories in games and the ones we create while playing them. \ud83d\udcd6
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