
Video game industry analysis and reviews from an Australian perspective.
| Platform | Pricing | Freemium | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 132 | Founded | 2 years ago | Last Issue | 3 days ago |
| Active | |||||

Waiting for Saros to come out on PC? It’s now looking a lot less likely. Source: Housemarque.
Talk about a backflip.
This week, Sony killed its plans to port existing PlayStation Studio exclusive games (Ghost of Yotei, Saros) onto other p...
With over 21,000 games launching on Steam last year, thinking outside of the box has become a necessity.
When it comes to creating a game, you might think the biggest pain point is the idea, or the design. Finding funding to get it off the...
Price hikes, price drops and now dynamic pricing. Here's how the various mechanisms affect spending habits.
We’re entering a weird new world when it comes to how you pay for videogames.
REVIEW: Hot takes on games I played, but just couldn’t find the time to draft an indepth review.
I play more games than I probably should. And, like most of us, I don’t have enough time to review them all. I’m sure many who write about gam...
REVIEW: A delight for veterans and a stark and possibly unfair challenge for beginners. With small tweaks, Pokemon Champions has the potential to make its competitive format a mainstream craze.
I still fondly remember the last time Pokemon...
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The writers behind this newsletter.
I'm an Australian gamer and former tech journalist. Primarily on Substack to practice my old craft and tell unique stories about games and the gaming industry. Get in touch via email ([email protected]) or via Signal (harrisonpolites.90).
B2B product marketer for SaaS, writing about marketing and fractional work!
Naomi (Nom) is a gender-fluid, award-nominated producer as well as many other hyphenated phrases, who has been working in the media since 2018. You can find Nom on Tiktok and Youtube @ NomsGamesCorner or lurking on Bluesky.
Lover of writing, literature and vintage tech with a focus on gaming.
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