
Wherein we discuss roleplaying game design and its effects on our games, our experiences, hopes, dreams, friendships and desires.
| Platform | Pricing | Freemium | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 64 | Founded | 2 years ago | Last Issue | 20 days ago |
| Active | |||||

Christopher is 5,000 werewolves howling at Gen Con
Tyros, As by now you have detected, when we make promises we move our heavens and earths to deliver on those promises. This episode is one such example. We promised to divulge to you the s...
As by now you have detected, when we make promises we move our heavens and earths to deliver on those promises. This episode is one such example. We promised to divulge to you the secrets of selling 5,000 copies of your game and...
Gathering momentum to learn a new alchemical formulation. Or, card design.
This is the video version of episode 11.
Abcedarts,
Today I join your ranks as a humble seeker of knowledge. I supplicate myself before the unmatched wisdom of my alchemical partner, Master Badell. Lost in a labyrinth of my own design, I tugged upon his sleeve and begged him to l...
Squad,
Focus yon mind, tense thine muscles. Here in we explore forbidden and speculative lore.
In this tenth episode of our second volume of recordings, Luke enlists Sam and Christopher to speculate on a world in which RPGs possessed the...
Subscribers, engagement, traffic and sponsorship for Ludological Alchemy.
| Subscribers | Engagement | 67 | Monthly Web Visits | ||
|---|---|---|---|---|---|
| Accepts Sponsors | Estimated Cost per Ad | ||||
How this newsletter ranks in the official Substack charts.
| #116 |
The writers behind this newsletter.
Game designer
I make up fake comic books, design real cooperative games, and spend WAY too much time thinking about how to make everything just a little bit better.
I like things.
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