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Siddarth's Newsletter

Siddarth, Chapin Boyer

game design, devlogs and life

Platform
Substack
PricingOnly free issues
PublishesMonthlyIssues16
SubscribersRead siddarthrg.substack.com

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Latest Issues

Recent posts by this newsletter. Browse the email archive.

Crowdwork Devlog

tl;dr? we made a game for global game jam where we focused on visuals-first development. the following post is my development log of our process.

a month ago
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Signal to Noise Ratio

Sometimes an idea colors your perspective so entirely, so completely that you can never see the world the same again. Like the first time you learn to see the negative space in a drawing class, you see new patterns and shapes where there we...

2 months ago
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Mapping out the game design space through prototypes

Designing a game is like grasping for a light switch in the darkness. Each prototype is your attempt to find that switch by reaching out in some direction into the unknown.

3 months ago
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Holiday Puzzles Zine 2024

Growing up, I consumed an abundant stack of puzzles, riddles and joke compilation books. One lucky haul at a Scholastic Book Fair during middle school sustained me across countless lazy weekends and summer holidays. The words ‘math’ and ‘lo...

4 months ago
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Authors

The writers behind this newsletter.

  • Chapin Boyer

    Game designer living in NYC

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