
Here you'll find posts about game design, narrative design, game production and applied games. I work on video games, board games, applied games (games for health, museums experiences et similia) and theatrical performance design and writing.
| Platform | Pricing | Only free issues | Publishes | Infrequently | |
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| Issues | 12 | Founded | 3 years ago | Last Issue | 3 months ago |
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Becoming Saint, our medieval strategy game of faith, sins, penitence & conquest, is now available for tablets and phones, here is a little trailer:
Available on both Apple’s App Store and Google Play.
In Open Lab we are constantly experim...
Voight-Kampff test scene from the movie Blade Runner
New media, new tool, we get used to it, and develop sensitivity and resistance. Now we can all smell LLM-generated texts, triplets, a flow of em-dashes, symmetrical paragraphs, bullshit...
Pic by Romi Abatangelo @ IVIPRO Days 2025
How one can merge intersect immerse evoke a layered, partially generative narrative in a short-loop roguelike game? And what about replayability? This is the question I recently tried to answer / d...
Power coming from the bees’ collective - in Santissima Annunziata square in Florence, Italy.
Lately, I’ve been reflecting on the kinds of representation of the player in games: in our games too, the player is most often represented as a ki...
What role can narrative design play in a roguelike game? We see in the following how in Open Lab, thanks also to narrative design, we have progressively added narrative sections, layers and depth to Becoming Saint, a strategic and managemen...
Subscribers, engagement, traffic and sponsorship for Around Narrative Design And Applied Games.
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The writers behind this newsletter.
Made \ud83d\udefc Roller Drama, Football Drama (vgs), Eutopia (theatre), 30 applied vgs. Making Becoming Saint (vg), The Game (theatre). Clueless with intense fever dreams. I'm with the Ciompi's. He/Him \ud83c\udf08 All the projects: open-lab.com
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