
Overwhelmed by fantasy worldbuilding? I give writers and gamers the tools to go beyond just 'cool ideas' and build deeper, smarter, story-ready worlds.
| Platform | Pricing | Freemium | Publishes | Twice weekly | |
|---|---|---|---|---|---|
| Issues | 385 | Founded | 5 years ago | Last Issue | 4 days ago |
| Active | |||||

Sometimes, our stories don’t start from a plot idea, or a world idea, sometimes they start with a trope we really want to write.
Sometimes, our stories don’t start from a plot idea, or a world idea, sometimes they start with a trope we rea...
There are endless ways to start building your world. You can draw a map, invent a magic system, create a religion, work out the royal family tree, or write a thousand years of history.
But when you’re building a world for a story, there’s...
When we think about harmful magic, we might jump straight to things like fireballs, death spells, curses, and magical weapons.
When we think about harmful magic, we might jump straight to things like fireballs, death spells, curses, and ma...
As worldbuilders, we might be the ones creating the world, but our characters have spent their whole lives living in it. So they might just know it better than we do.
Your character knows things that don’t appear on maps or in history book...
When we’re creating a fantasy city, we begin with all the sensible stuff: population, districts, trade, defences, roads, markets, rivers, and the all-important taverns.
When we’re creating a fantasy city, we begin with all the sensible stu...
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The writers behind this newsletter.
Helping writers & GMs build story-ready worlds Bestselling author of 14 worldbuilding guides
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