A series exploring the game design, stories and culture of unscripted television.
Platform | Substack | Pricing | Only free issues | Publishes | Weekly |
---|---|---|---|---|---|
Issues | 7 | Subscribers | Read | xleighalexanderx.substack.com |
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Last time we talked about the key role challenges play in reality shows – acting as a dice-roll, disrupting relationships and power dynamics, and ideally offering opportunities to reveal more about the players and raise their stakes.
One big reason I’m so interested in exploring this intersection of unscripted television and game design is because reality shows are so game-like already: They’re closed simulations set in constructed realities with sets of rules that allo...
Recently we talked about the role setting plays in creating the semi-surreal ‘constructed reality’ vibes that are so fruitful for all kinds of social game design. The hellish Los Angeles “McMansion” is the perfect stage for stories of wealt...
When telling stories using games of any kind, it’s important to think about what we call narrative vectors: What are the components of the ecosystem from which story emerges?
Other publications recommended by the authors of this newsletter.
The writers behind this newsletter.
Leigh Alexander is a multidisciplinary writer and narrative designer for games, working at the junction of storytelling and tech.
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