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The Unreal World

Leigh Alexander

A series exploring the game design, stories and culture of unscripted television.

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues7SubscribersRead xleighalexanderx.substack.com

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Latest Issues

Recent posts by this newsletter. Browse the email archive.

Good Challenges, Bad Challenges

Last time we talked about the key role challenges play in reality shows – acting as a dice-roll, disrupting relationships and power dynamics, and ideally offering opportunities to reveal more about the players and raise their stakes.

a month ago
5
0

Components of Reality: Challenges

One big reason I’m so interested in exploring this intersection of unscripted television and game design is because reality shows are so game-like already: They’re closed simulations set in constructed realities with sets of rules that allo...

2 months ago
10
4

Components of Reality: Theme

Recently we talked about the role setting plays in creating the semi-surreal ‘constructed reality’ vibes that are so fruitful for all kinds of social game design. The hellish Los Angeles “McMansion” is the perfect stage for stories of wealt...

2 months ago
7
2

Components of Reality: The Setting

When telling stories using games of any kind, it’s important to think about what we call narrative vectors: What are the components of the ecosystem from which story emerges?

2 months ago
10
9

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Authors

The writers behind this newsletter.

  • Leigh Alexander

    Leigh Alexander is a multidisciplinary writer and narrative designer for games, working at the junction of storytelling and tech.

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