
Incautiously probing the artistic horizons of game design.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 88 | Founded | 2 years ago | Last Issue | 3 days ago |
| Active | |||||

Happy Thursday, friends! Been a hell of a busy week and I had little time to write, so we’re falling back on an entry from my list of evergreen topics this week. Enjoy these reflections on one of gaming history’s more noteworthy trends, and...
If our country is attacked by nuclear bombs or by missiles, we do not know what targets will be chosen or how severe the assault will be… No part of the country can be considered safe from both the direc...
Ya know, I’m old enough to remember when the idea of a movie based on a video game was nothing more than a big fucking joke to film industry producers and tastemakers. The famously awful (if enduringly charming) S...
Heads up: it’s another unusually long one this week, and this review may be truncated in some email clients. If you read these as emails, check out the web version if it gets cut off.
This one’s a doozy, so let me se...
Well, after almost four years of obstinate procrastination, I’m finally getting around to playing Pentiment. For those unfamiliar, it’s a narrative adventure set in sixteenth-century Bavaria in which you investigate a ser...
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The writers behind this newsletter.
Informatics industry veteran and armchair gaming historian. By and by a post-ironic Jewish Millennial.
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