
I’m Nata Pokrovskaya, a filmmaker turned narrative designer. I make up stories for things that you can play, watch, or experience. This is my dispatch about the future of storytelling that's already here, unevenly distributed.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
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| Issues | 37 | Founded | 3 years ago | Last Issue | 14 days ago |
| Active | |||||

The game I spent three years working on is finally out.
A quick disclaimer, though: as is often the case in game development, not everything I did on made it into the final release. Narrative designers on projects like this heavily depend...
If you’ve missed the latest game discourse, these days it’s been about Mixtape — a game by Beethoven and Dinosaur, published by Annapurna Interactive. The tags call it a “walking simulator”, but I’d rather say “skateboarding to your favouri...
Hey,
My name is Nata Pokrovskaya, and I’m a filmmaker-turned-narrative designer. I’ve made games, VR, interactive film and immersive experiences. Right now, I’m working at Wargaming, while developing an indie game called Radio Arctica with...
“Any advice from writers for when you desperately need to start writing something, but you can’t because you’re terrified of it being terrible”, a fellow Bluskier asked.
If you’re not familiar with the feeling, you should probably stop r...
“This year is gonna be simple”, I told myself at the beginning of 2025. It’s all very straightforward. I have my day job making HEAT game and I have a book to write. No need to search for meaningful goals, all I need is just focus on these...
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The writers behind this newsletter.
Narrative designer | Film director | Writer \ud83d\udc7e Creative processes and how to survive them.
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