
"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 13 | Founded | 5 years ago | Last Issue | 5 months ago |
| Active | |||||

A couple weeks back, I saw a poll on a large forum filled with hardcore TTRPGers. It asked how often they played. It turns out, compared to the results I saw when I worked on D&D, they barely played. Most played monthly or less, and only ab...
I was going to post this as a note, but the topic quickly spiraled out of control. Plus this is an enormous pet peeve of mine in design, so here it goes.
D&D 5e is not designed for reactions that kick out dama...
When I worked on Magic: the Gathering, it was wild to experience a dramatic shift in how I consumed podcasts and YouTube videos around the game compared to TTRPGs.
With TTRPGs, most content focuses on techniques (or industry gossip and new...
D&D’s relatively dense combat rules have a simple explanation: A good TTRPG rule prevents and/or resolves arguments.
A bunch of stuff falls out of that supposition. It starts with the idea that people playing a TTRPG are going to argue abo...
I was thinking about the various games I’ve run over the past year, and a thought occurred to me.
Across all of the games I ran - predominantly fantasy - no spell, no mighty artifact, no cunningly designed feat or skill, could measure up t...
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The writers behind this newsletter.
Game designer and writer, led the creation of 5th edition D&D.
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