
Prepare to encounter unconventional perspectives on game production, LiveOps, leadership and transmutation.
| Platform | Pricing | Only free issues | Publishes | Daily | |
|---|---|---|---|---|---|
| Issues | 140 | Founded | 3 years ago | Last Issue | 7 days ago |
| Active | |||||

Production is a set of activities, not a job title, and small indie teams are already doing them badly
Why rejecting Agile ceremony left a generation of small teams with no way to make decisions
The four jobs to hand out by name...
What actually triggers a Steam AI disclosure, and what does not
Why the share of new releases carrying that disclosure went from one in ten to one in three
The grey zone between AI assisted and AI generated that trips up honest...
Why producers reject Monte Carlo forecasting for big, complex projects
What 5,094 IT projects reveal about size and cost overrun
Why the smallest projects carry the fattest tail of risk
How forecasting from flow data captur...
Older game developers use generative AI more actively than younger colleagues, per GDC’s 2026 State of the Game Industry survey
Agentic coding creates a second artefact: the session. Almost nobody saves it.
When a developer leaves, the reasoning leaves with them. The code stays, but the why doesn’t.
Game studios are especially exposed: high t...
Subscribers, engagement, traffic and sponsorship for Game Production Alchemist.
| Subscribers | Engagement | 74 | Monthly Web Visits | ||
|---|---|---|---|---|---|
| Accepts Sponsors | Estimated Cost per Ad | ||||
The writers behind this newsletter.
Seasoned game producer with 30 years in the field. I blend insight with fun, mentor teams, and champion agile, efficient game production. Focused on player experience, I build consensus and value adaptability in this ever-evolving industry.
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