
Prepare to encounter unconventional perspectives on game production, LiveOps, leadership and transmutation.
| Platform | Pricing | Only free issues | Publishes | Daily | |
|---|---|---|---|---|---|
| Issues | 131 | Founded | 3 years ago | Last Issue | 3 days ago |
| Active | |||||

EU AI Act Article 50 transparency obligations take effect 2 August 2026 and were not delayed by the Digital Omnibus
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Game Production Alchemist › Production 101 › Top Traits of High-Performing Game Producers
Emotional intelligence and active listening are the foundation of everything else.
Decisiveness matters more than always being right....
Value stream mapping breaks on creative work because the route is never linear
The bucket column problem that no amount of extra columns ever fixed
Bruno Baketarić’s state-space reframe: name the condition, not the activity
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Godot’s new AI contribution policy was not an ethics decision. It was a decision about who owns a boundary that had been drifting since February.
Reviewer bandwidth was already an issue months before anyone treated it as one
A d...
Why “was AI involved” fails as a disclosure question and what replaces it
The five-layer AI stack quietly measures two different things at once
Provenance and licensing sit across every layer, not inside one
The labour cost...
Subscribers, engagement, traffic and sponsorship for Game Production Alchemist.
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The writers behind this newsletter.
Seasoned game producer with 30 years in the field. I blend insight with fun, mentor teams, and champion agile, efficient game production. Focused on player experience, I build consensus and value adaptability in this ever-evolving industry.
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