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Game Production Alchemist

Rob Sandberg

Prepare to encounter unconventional perspectives on game production, LiveOps, leadership and transmutation.

Platform
Substack
PricingOnly free issuesPublishesDaily
Issues134Founded3 years agoLast Issue5 days ago
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Latest Issues

Most of My Antifragile Production Wins Were Accidents, and I Only Noticed by Looking Back

  • Antifragile production means the management system gets stronger when the plan breaks

    • The difference between robust guardrails and genuine stress-seeking mechanisms

    • Why most of my hardening is reactive, and why that is the cheap...

5 days ago
4

Production 101 - #8 Legal Documents Every Game Producer Should Know

Game Production Alchemist › Production 101 › Legal Docs Every Game Producer Should Know

  • Game producers are rarely the ones who sign contracts, but they live inside them every day

  • Understanding fixed-price versus time-and-mat...

8 days ago
4

I Have Never Seen a Game Fail Because the Artists Were Too Slow

  • Rework consumes 30 to 50 per cent of software development effort, and reworked code costs around 2.5 times first pass development

    • Skull and Bones burned eight years and a reported 200 million dollars on unstable direction rather than...
12 days ago
33
11

This Free Flow-Metrics Tool Was Too Technical For Me a Year Ago. Not Anymore.

  • Open-source flow metrics with JiraMetrics, no per-seat licence

    • Why native Jira reporting and paid plugins leave a gap

    • How I stood it up by pointing an agent at the repo and answering a few questions

    • The data-quality audit t...

19 days ago
2

The AI Deadline Nobody In Games Is Talking About Lands On 2 August With Real Fines Attached

  • EU AI Act Article 50 transparency obligations take effect 2 August 2026 and were not delayed by the Digital Omnibus

    • Fines reach 15 million euros or 3% of worldwide turnover, and UK and US studios serving EU players are in scope

    *...

23 days ago
3

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  • Rob Sandberg

    Seasoned game producer with 30 years in the field. I blend insight with fun, mentor teams, and champion agile, efficient game production. Focused on player experience, I build consensus and value adaptability in this ever-evolving industry.

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