
Prepare to encounter unconventional perspectives on game production, LiveOps, leadership and transmutation.
| Platform | Pricing | Only free issues | Publishes | Daily | |
|---|---|---|---|---|---|
| Issues | 134 | Founded | 3 years ago | Last Issue | 5 days ago |
| Active | |||||

Antifragile production means the management system gets stronger when the plan breaks
The difference between robust guardrails and genuine stress-seeking mechanisms
Why most of my hardening is reactive, and why that is the cheap...
Game Production Alchemist › Production 101 › Legal Docs Every Game Producer Should Know
Game producers are rarely the ones who sign contracts, but they live inside them every day
Understanding fixed-price versus time-and-mat...
Rework consumes 30 to 50 per cent of software development effort, and reworked code costs around 2.5 times first pass development
Open-source flow metrics with JiraMetrics, no per-seat licence
Why native Jira reporting and paid plugins leave a gap
How I stood it up by pointing an agent at the repo and answering a few questions
The data-quality audit t...
EU AI Act Article 50 transparency obligations take effect 2 August 2026 and were not delayed by the Digital Omnibus
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Subscribers, engagement, traffic and sponsorship for Game Production Alchemist.
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| Accepts Sponsors | Estimated Cost per Ad | ||||
The writers behind this newsletter.
Seasoned game producer with 30 years in the field. I blend insight with fun, mentor teams, and champion agile, efficient game production. Focused on player experience, I build consensus and value adaptability in this ever-evolving industry.
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