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Game Production Alchemist

Rob Sandberg

Prepare to encounter unconventional perspectives on game production, LiveOps, leadership and transmutation.

Platform
Substack
PricingOnly free issuesPublishesTwice weekly
Issues105Founded2 years agoLast Issue4 days ago
Active

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Latest Issues

I Don’t Know What I’m Doing. That’s the Point.

  • How a non-technical, dyslexic game producer uses Claude Code as a serious daily tool

  • Why “explain this like I’m ten” is a power move, not an admission of failure

  • The screenshot as interface: treating error output lik...

4 days ago
5

100 Articles

I genuinely did not think I would get here. A few months ago I thought I was done with this. I stepped away, told myself I had run out of things to say, and half-expected not to come back.

I was wrong.

I am back now, and I have more energ...

5 days ago
6
2

Claude Code Game Studios: 49 Agents, One Context Window

  • The project organises 49 Claude Code subagents into a three-tier studio hierarchy that mirrors how real game teams actually work

  • Its director gate system, path-scoped coding rules, and review intensity modes solve genuine coo...

6 days ago
4
2

98% of the Work Has Nothing to Do With AI

  • Researchers who tore apart Claude Code’s source code found it’s 98.4% deterministic infrastructure and 1.6% AI decision logic

  • In March 2026, Claude Code degraded for six weeks. The model didn’t change. Three infrastructure ch...

12 days ago
3

Engineers Constrain Agents. Producers Brief Them.

  • When something goes wrong in an agent workflow, engineers add a constraint. Producers fix the brief. These are not the same response.

  • The Claude Code architecture paper validates the producer approach: minimal decision scaffo...

14 days ago
3

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Authors

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  • Rob Sandberg

    Seasoned game producer with 30 years in the field. I blend insight with fun, mentor teams, and champion agile, efficient game production. Focused on player experience, I build consensus and value adaptability in this ever-evolving industry.

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