
A newsletter where I summarize the many games I play, discuss them with others, and post essays on related topics.
| Platform | Pricing | Freemium | Publishes | Daily | |
|---|---|---|---|---|---|
| Issues | 232 | Founded | 2 years ago | Last Issue | 6 days ago |
| Active | |||||

In 1996, Quake revolutionized 3D gaming by presenting a fluid, relatively well-optimized true three-dimensional environment for the first time possible. The next decade saw almost every developer alive struggle to make use of this new dimen...
The massive, decades-long community project to slowly piece together the land surrounding the island The Elder Scrolls III: Morrowind takes place on has annexed another hunk of...
Like everyone alive, I was at least dimly aware that the biggest game release of this century, hell, maybe all of human history, was just on the horizon. The gaming media is awash in rumor, drama, hype, criminal activity, and very little of...
Humanity is destroyed, their sole remaining legacy midst the ruins of civilization the anthropomorphic automatons built in a last-ditch effort against the alien invaders. These plucky survivors have to scrape out a living in the hopes of on...
I initially wrote this post in 2024 before starting my page. Most of these older posts will not be available for free subscribers, but I’m making an exception for those, like this one, that wound up being ranked in the top 10 of m...
Subscribers, engagement, traffic and sponsorship for I Play Games So You Don't Have To.
| Subscribers | Engagement | 78 | Monthly Web Visits | ||
|---|---|---|---|---|---|
| Accepts Sponsors | Estimated Cost per Ad | ||||
How this newsletter ranks in the official Substack charts.
| #49 |
The writers behind this newsletter.
Gamer by birth, loser by choice, writer by accident.
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