
Video game essays and reporting putting the spotlight on the Canadian video game industry, by a journalist and a recovering marketer based in Toronto. A sucker for good RPGs, adventure, and cozy games (whatever that means).
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 81 | Founded | 2 years ago | Last Issue | 11 days ago |
| Active | |||||

Photo by Phillip Glickman on Unsplash
Right in time for Gamescom, it’s time to ~~alienate potential contacts~~ write another hard-hitting AI piece!
While I truly don’t want to discuss genAI any more than necessary, or at all, I find mysel...
Falling in love with a demo is risky business. It wraps the game in layers of expectations, the player’s idea of the game, which may or may not come to pass.
I don’t need to tell you that a demo might be polished to oblivion, while the end...
A screenshot from Titanium Court
In the spirit of experimentation and despite the fear of “who the hell would want to read a miscellaneous update”, I’d like to close the loop on a few loose threads I introduced in my writing in the last se...
Photo: Koelnmesse / gamescom / Harald Fleissner
This year, I’m going to be attending Gamescom for the very first time.
Writing last year’s article about FOMO, I had a feeling I wouldn’t need to suffer it for many years in a row, but I als...
I haven’t been having the time of my life these past several weeks. If you’re wondering if it got better after my brainfoggy Esoteric Ebb piece, lol no, it got worse!
Alternating between baby sickness and my own, juggling family, and deali...
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The writers behind this newsletter.
Freelance writer & journalist. Gaming, Canadian-made video games, hot takes and cold drinks. She/her
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